![]() Parrying reduces damage by half, but has no other beneficial effect. The Genie is also immune to all status effects (sleep, poison, and KO). When hidden he's immune to physical attacks, and can strike with an assault move that does 1.5 times normal damage. The Prince can run from battle, the Genie uses spells, Saleem has a move called Dance that hits all enemies (a chance to hit), and Agmar, pictured above, is a thief that can hide. One of the few instances where the name of the Wizard of Light is referencedĮach character can attack, parry, use an item, or use their special move. Unlike other games, poison doesn't drain health instead it knocks the character unconscious if it is left untreated for five combat rounds. Combat two status effects come in two forms: sleep and poison. Most items are restorative, but some are limited to combat only. Each human character can equip a weapon, head protection, and armor. ![]() The items needed to increase Genie's stats are overly expensive from the shop, so the majority are gained from random drops after combat or treasure chests. It's a simple game, and I had no trouble getting through. Unlike other characters, Genie's stats increase through the use of special itemsĬombat rewards the party with experience and dinars (gold), and levels came frequently. I took it to Mahamood, and began chapter 3. At the end of the temple was the teleportation spell needed to travel to set locations. The script was decipherable using the mirror, and throughout the game these messages provided either clues or new spells for Genie. Asking around town caused the mayor to remember that he had the mirror, and he handed it over. Reading the unreadable language advanced the plot enough that the mayor remembered I needed a mirror to read it. Inside was a strange script that I couldn't read Stranded on the island, the townspeople helpfully pointed us to a temple that a man had entered and never returned from, a man named Fallidoon. Saleem's father, the ship's captain, died at his hands, and the party was powerless to stop Al. While there's no water in the town to gather, returning to the ship triggered the capture of Princess at the hands of Al Karria, the elite royal guard of Eflaat. Saleem, the first mate, accompanied Prince on an island in search of water while Princess waited on the ship (she doesn't participate in battle anyway). In the second chapter, Prince and Princess escaped on a ship. The game has an odd number of triggers to progress the story. The game is broken into chapters, although past places are still accessible once transportation is gained The Genie inside is a controllable character in battle, and the only magic user who just so happens to have a spell that specifically seals this type of magic sword. With it, I sealed Kohle's magic sword and vanquished him. They told of a magic lamp in the king's treasury with the power to protect the wielder from magic swords. Rather than reach a game over though, Prince miraculously awakened in the care of resistance fighters. Armed with a magic sword provided by Ahriman, Prince was struck down. However, as they reached the princess' ship, one of the king's trusted generals, Kohle, attacked. Oh yeah, and you might as well take this ring, it has the number 1 on it The King ordered the prince to escape through a secret passage, and take the princess safely back to her kingdom. That night, the evil empire Eflaat's army attacked Shanadar. She's assaulted by some uncouth bandits while wandering about, and very grateful for the Prince's timely rescue. Of those, I think only magic carpets were missing from this game.ĭefenders of Oasis begins with the prince of Shanadar, only referred to as Prince, welcoming his future bride, the princess of Mahamood. We were already introduce to many of the cliche elements in Magic of Scheherazade: genies, desert bandits, magic carpets, magic rings, magic lamps, an oasis or twelve, and the standard scimitar. I'm not sure the setting has enough depth to support more than the handful of games that bothered to utilize it. Swap out the names, and it's basically like any other high fantasy game, but the Arabian setting is seen as a novelty because few games ever bothered to use or explore the mythology. History passed into legend, and now the empire of Eflaat threatens the boarders of Shanadar. 1000 years passed before another champion of light, Fallidoon, defeated Zahhark. However, the Snake King Zahhark attacked the kingdom of Shanadar, and killed Jamseed, bringing another age of darkness. Then Ahriman, the Wizard of Darkness, was sealed away by Jamseed who had three rings given to him by the Wizard of Light. ![]() A battle between light and dark raged for all of history. ![]()
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